It’s a video game so you have to assume that collecting the keys is good, but I couldn’t figure out why I was collecting them until Chapter 6 when I accidentally collected enough to unlock some impassable tiles that I had seen in previous chapters. There are also keys distributed through the stages, for which Dee provides you no information. In fairness I could have tried to collect other types, but picking and choosing which collectible objects you want to grab is easier said than done when you’re reacting to the environment pretty constantly, so it never quite felt like I had enough agency when grabbing them for how much impact they may have had (or not had) on the game. Which is neat, but I kind of wish I could have collected other collectibles for other effects. I mostly collected “Creativity” apparently and the causes some obstacles in the next stage to turn into “?” collectibles. The icons represent health, wealth, love, education, creativity, or spirituality and have an effect on the next stage depending on which you collect. (Look at him go! Credit: Paper Salamander Games)Įach stage in story mode asks you to collect little bubbles with a fun little icon in them. Had I done so, I’d have likely seen the big plot twist coming. As a result, I was very confused for 110 minutes of my life, or roughly my total play time of the Story Mode. ![]() This was not immediately apparent to me, mostly because I didn’t read the Steam description before playing this game. The game proceeds to for 10 stages through what are roughly mapped to periods of a person’s life. I’m sure there’s an answer in there somewhere. Dee is all like “Oh I bet you’re pretty confused.”, and you’re all like “Yeah I’m a little space guy standing on clouds what’s up with that?” Dee proceeds to suggest that maybe we should look through your memories while we figure this out! Neat idea. Then you meet this Nightmare Before Christmas goth dude named Dee. You start the story mode and you’re this little space man Daft Punk guy and that’s pretty cool. The arrows keys will move your little guy left and right on the screen and the spacebar will let you do a little air dash in the direction you are holding on the keys. In vertical stages the only keys that matter are the spacebar and left and right arrow keys. In horizontal stages the up and down arrow keys let you interact with plates on the ground and fast fall respectively, the space bar lets you jump and double jump, and the right arrow key lets you hover in the air after a jump for a few seconds. The game has two types of stages: Horizontal and scrolling right, or vertical and scrolling down. It also has controller support, but that’s not how I played. It uses the arrow keys, space bar, and the B key. In Retrospect is a 2D pixel art game with very simple controls. ![]() Note: A preview copy of this game was provided to the author for review purposes. “Are you prepared to travel back into your memories and tell me about your life, in retrospect? Craft your own story and gameplay based on which collectibles you focus on! Health, wealth, love, education, creativity, or spirituality? What direction will your life take?”
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |